// getDispenserAssets.js
(function () {
/* global adventurejs A */
var p = adventurejs.Asset.prototype;
/**
* Get a list of asset IDs of dispensers of this asset.
* @method adventurejs.Asset#$getDispenserAssets
* @memberOf adventurejs.Asset
* @returns {Boolean}
*/
p.getDispenserAssets = function Asset_getDispenserAssets() {
if (!this.dispensary || !this.dispensary.dispensers) return [];
const dispensers = [];
for (const i in this.dispensary.dispensers) {
const [[key, value]] = Object.entries(this.dispensary.dispensers[i]);
dispensers.push(value);
}
return dispensers;
};
})();