// getDispenserAssets.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* Get a list of asset IDs of dispensers of this asset.
* @method AdventureJS.Assets.Asset#$getDispenserAssets
* @memberOf AdventureJS.Assets.Asset
* @returns {Boolean}
*/
p.getDispenserAssets = function Asset_getDispenserAssets() {
if (!this.fungible || !this.fungible.dispensers) return [];
const dispensers = [];
for (const i in this.fungible.dispensers) {
const [[key, value]] = Object.entries(this.fungible.dispensers[i]);
dispensers.push(value);
}
return dispensers;
};
})();